Marvel Quantum Mode d'emploi

Taper
Mode d'emploi
= Bluetooth Speaker
1. Slide switch to “ ” location on bottom of Quantum Core.
2. Hold down paring button once located on the bottom of the Quantum Core.
3. Indicator LED has a rolling rainbow with a sound indicator for Bluetooth mode.
4. BLE indicator name should be “Quantum Core”.
5. Once connected there is a sound that signies a successful connection.
6. Once music starts, LEDs change colors and sync to music.
BLE Pairing Button Action Buttons (4x)
I = Mode 1 “Pattern Match Game
1. Slide switch to I location on bottom of Quantum Core to activate “Pattern Match Game. The object of this game is to press the action
buttons following the pattern/sequence that the light panels light up. This can be single or multi-player.
2. Press any of the 4 action buttons to start the game (see above image showing location of action buttons).
3. Each panel will have a designated color as it lights up (i.e. one panel will light up green color, a dierent panel will light up blue color, etc.).
4. The rst panel will light up for 1 second, play a sound and then turn o. The player has up to 3 seconds to press the action button
matching to the light panel that was just illuminated. One of the two below actions will occur:
(1) If the player presses the WRONG action button within 3 seconds OR if the action button is not pressed within 3 seconds, all 4 sides
will ash red signifying the wrong button/sequence was pressed/matched, and the game is over.
(2) If the player presses the CORRECT action button within 3 seconds, the light panel will light up and sounds will play indicating a
successful pairing. The same light panel will then light up again, followed by a new dierent randomized panel with a dierent light
color and dierent sound. The player has up to 3 seconds to press the action button sequence matching to the light panels and
sounds that just illuminated. The light sequence will continue to get longer until the player does not repeat the light pattern
sequence correctly. Once the player makes an incorrect choice, all 4 sides will ash red signifying the wrong button/sequence was
pressed/matched, and the game is over.
6. The light panels will all change to solid green color and all 4 action buttons will start to blink in a circular pattern. Player must press one of
the action buttons to start a new game. If no activity is detected after 5 minutes, sleep timer will activate, and Quantum Core will turn o.
III = Mode 3 “Roulette”
1. Slide switch to III location on bottom of Quantum Core to activate “Roulette game. The objective of
this game is to not choose the explosive panel!
2. Device will start to pulse in a dim blue color and all 4 action buttons will start to blink in unison.
3. Player has the choice to press any of the 4 action buttons to play the game.
4. If player presses a correct button, the light panels will all ash in green color. The light panels will
then revert back to pulsing blue color.
5. The light panels will progressively pulse faster and faster the more button presses players get correct
in a row.
6. If a player presses the wrong button, all light panels will change to ashing red and orange colors
signifying the last player has chosen the wrong button, and game is now over.
7. After 5 seconds pass, the light panels will revert back to pulsing blue color signify the game has reset
and a new game has started.
8. If no activity is detected after 5 minutes, sleep timer will activate, and Quantum Core will turn o.
II = Mode 2 Ticking Timer”
1. Slide switch to II location on bottom of Quantum Core to activate “Ticking Timer” game. The
objective of this game is to pass around from one player to another without being the last player left
holding the Quantum Core at the end!
2. The light panels will all illuminate in solid red color and all 4 action buttons will start to blink in a
circular pattern.
3. Press any of the 4 action buttons to start the game.
4. A ticking timer sound will start to play and light panels will start a color changing light eect (chasing
up and down, changing from green to yellow to red color). An internal timer will start a countdown
(timer is randomized, anywhere from 20 to 40 seconds).
5. Players take turns carefully passing around the Quantum Core to all players.
6. Once the internal timer runs out, the light panels will respond with ashing red lights and sounds
indicating time is up and the game is over.
7. If no activity is detected after 5 minutes, sleep timer will activate, and Quantum Core will turn o.
5 MODES
O = OFF
III = Roulette
II =Ticking Timer
I = Pattern Match
= Bluetooth Speaker
N
CET APPAREIL EST CONFORME À LA PARTIE 15 DU RÈGLEMENT DE LA FCC. SON FONCTIONNEMENT EST SOUMIS AUX DEUX CONDITIONS SUIVANTES : 1 CET APPAREIL NE DOIT PAS CAUSER
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REMARQUE : CET ÉQUIPEMENT A ÉTÉ TESTÉ ET DÉCLARÉ CONFORME AUX LIMITES POUR APPAREILS NUMÉRIQUES DE CLASSE B EN VERTU DE LA SECTION 15 DU RÈGLEMENT DE LA FCC. CES LIMITES
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INCREASE THE SEPARATION BETWEEN THE EQUIPMENT AND RECEIVER.
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https://support.disney.com/hc/en-gb/articles/360034640231-Declarations-of-conformity
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Marvel Quantum Mode d'emploi

Taper
Mode d'emploi