The joker cards
e jo
er car
s ma
e it easier
o guess a coun
ry
I
you have collected two
oker cards
ou can turn them
n when it‘s
our turn. The
whistleblower then discretel
raws a countr
card from
he
ile of discarded cards
rat
er t
an t
e provision pi
e.
he player there
ore knows
at t
e country in question
as already been looked
or
urin
the
ame, althou
h,
f course
he does not know
whi
h
n
i
i
.
Watch out!
Once all the country cards have been used up, the pile o
iscarded cards - except
or the
irst ten cards- is shu
led
and piled
acedown as a new provision pile
End of the Game
The
ame ends as soon as the first pla
er‘s fi
ure has reached or
passed the tar
et square on the end (the exact number does not
ave to be rolled on the die
. This player wins the game and is the
„Geograp
y Specia
ist“.
Final Dash Variation
n this version of the
ame pla
ers must remember which pla
er
started the
ame. A round of the
ame is complete once a pla
er
eaches or passes the tar
et square. It is not necessar
to reach
the tar
et square exactl
. In this version each pla
er
ets the chance
to have a
inal turn even a
ter a player has reached the target
square. Whoever is able to move their
igure the
arthest wins the
.
Hint: It may be easier to move the figures back to beginning of
ame board after the
reach the tar
et square in order to deter
in
wh
m
v
h
h
f
r
h
.
Example:
A
our player game: Players A, B, C and D are playing and player
A starts the game. Player B reaches the target square
irst; players
and D then still get the chance to take their
inal turns to see
ow
ar ahead they can move their
igures. Player A started the
ame so the
do not
et another roll of the die. In the event of
r
w
h
r
r
v
ri
winn
r
.
13
joker cards
figure on or past target
square: winner
ENGLISH