ENGLISH
18
How to play
ake turns playing based on the starting numbers and play a total of three rounds.
e p
a
er wit
t
e
owest startin
num
er
e
ins. P
ace
our ve
ic
e wit
t
e intact
side
acing anywhere in the starting area (see Figure).
ake the
ickin
strin
and
ick
our car over the racetrack.
Important fl icking and game rules for the “HABA Grand Prix“:
he drift block may be placed anywhere on the track before each fl ick
f the fl icked vehicle falls off the table, or collides with a side banner, then it is
laced back
on the track near the crash, with the de
ective side up.
Warning: I
the crashed vehicle was alread
de
ective side up, then it is disquali
ed and
must be removed from the racetrack. Place it on to
of the driver card.
the vehicle turns over to the other side when it is
icked, or it lands on the ed
e and
stays up like that, then it can either be put down or turned over.
our
ick means
ou hit another vehicle, hurl into the side banner, or even launch
completely off the table, either nothing happens, or the vehicles are placed back onto the
racetrack strai
ht awa
at the same point where the
started (exception: "karambola
e"
action, see action chips
nce a pla
er
icks his vehicle back over the start/
nish line and thereb
ends a round,
the
can move their troph
one space
orward on the points bar.
a pla
er's vehicle has been disquali
ed and is l
in
on the driver card when it comes to
their turn
also see "Karambola
e" and "Flat Tire" actions correspondin
to the
ction chips), then this player starts the round again from the starting area. The intact
side o
the vehicle should be
ace up.
he player with the next starting number then takes their turn. If the distance between their
ehicle and the banner is less than the short side o
the dri
t block, then the pla
er can move it
ccordingly be
ore
icking
Power-up chips and action chips:
I
the
icked vehicle hits a power-up chip, then the pla
er ma
take one o
the
ace-down
ction chips. The power-up chip that was won should be placed a certain distance behind the
player's vehicle.
here are various actions on the action chips, which the pla
er should per
orm either
mmediately or on their next turn
see table
.