Nintendo 66658A66661A Manuel utilisateur

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66658A
66661A
INSTRUCTION BOOKLET/
MANUEL D’INSTRUCTIONS
NEED HELP WITH INSTALLATION,
MAINTENANCE OR SERVICE?
NINTENDO CUSTOMER SERVICE
SUPPORT.NINTENDO.COM
or call 1-800-255-3700
MON.-SUN., 6:00 a.m. to 7:00 p.m., Pacific Time
(Times subject to change)
BESOIN D’AIDE POUR LINSTALLATION,
LENTRETIEN OU LA RÉPARATION?
SERVICE À LA CLIENTÈLE DE NINTENDO
SUPPORT.NINTENDO.COM
ou composez le 1 800 255-3700
LUN.-DIM., entre 6 h 00 et 19 h 00, heure du Pacifique
(Heures sujettes à changement)
PRINTED IN USA
IMPRIMÉ AUX É.-U.
Nintendo of America Inc.
P.O. Box 957, Redmond,
WA 98073-0957 U.S.A.
www.nintendo.com
66661A_DS_KirbySSUltra_Man_Cdn.indd 2-1 08.8.27 1:07:13 PM
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY
PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE
USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME CARD OR
ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND
SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING
WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Seizures
• Somepeople(about1in4000)mayhaveseizuresorblackoutstriggeredbylightashesorpatterns,
suchaswhilewatchingTVorplayingvideogames,eveniftheyhaveneverhadaseizurebefore.
• Anyonewhohashadaseizure,lossofawareness,orothersymptomlinkedtoanepilepticcondition
shouldconsultadoctorbeforeplayingavideogame.
• Parentsshouldwatchwhentheirchildrenplayvideogames.Stopplayingandconsultadoctorifyou
oryourchildhaveanyofthefollowingsymptoms:
Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• Toreducethelikelihoodofaseizurewhenplayingvideogames:
1.Sitorstandasfarfromthescreenaspossible.
2.Playvideogamesonthesmallestavailabletelevisionscreen.
3.Donotplayifyouaretiredorneedsleep.
4.Playinawell-litroom.
5.Takea10to15minutebreakeveryhour.
WARNING - Radio Frequency Interference
TheNintendoDScanemitradiowavesthatcanaffecttheoperationofnearbyelectronics,including
cardiacpacemakers.
• DonotoperatetheNintendoDSwithin9inchesofapacemakerwhileusingthewirelessfeature.
• Ifyouhaveapacemakerorotherimplantedmedicaldevice,donotusethewirelessfeatureofthe
NintendoDSwithoutrstconsultingyourdoctororthemanufacturerofyourmedicaldevice.
• Observeandfollowallregulationsandrulesregardinguseofwirelessdevicesinlocationssuchas
hospitals,airports,andonboardaircraft.Operationinthoselocationsmayinterferewithorcause
malfunctionsofequipment,withresultinginjuriestopersonsordamagetoproperty.
Important Legal Information
ThisNintendogameisnotdesignedforusewithanyunauthorizeddevice.Useofanysuchdevice
willinvalidateyourNintendoproductwarranty.CopyingofanyNintendogameisillegalandisstrictly
prohibitedbydomesticandinternationalintellectualpropertylaws.“Back-up”or“archival”copiesare
notauthorizedandarenotnecessarytoprotectyoursoftware.Violatorswillbeprosecuted.
WARNING - Repetitive Motion Injuries and Eyestrain
Playingvideogamescanmakeyourmuscles,joints,skinoreyeshurtafterafewhours.Followthese
instructionstoavoidproblemssuchastendinitis,carpaltunnelsyndrome,skinirritationoreyestrain:
• Avoidexcessiveplay.Itisrecommendedthatparentsmonitortheirchildrenforappropriateplay.
• Takea10to15minutebreakeveryhour,evenifyoudon’tthinkyouneedit.
• Whenusingthestylus,youdonotneedtogripittightlyorpressithardagainstthescreen.Doingso
maycausefatigueordiscomfort.
• Ifyourhands,wrists,armsoreyesbecometiredorsorewhileplaying,stopandrestthemforseveral
hoursbeforeplayingagain.
• Ifyoucontinuetohavesorehands,wrists,armsoreyesduringorafterplay,stopplayingandseeadoctor.
WARNING - Battery Leakage
TheNintendoDScontainsarechargeablelithiumionbatterypack.Leakageofingredientscontainedwithin
thebatterypack,orthecombustionproductsoftheingredients,cancausepersonalinjuryaswellas
damagetoyourNintendoDS.
Ifbatteryleakageoccurs,avoidcontactwithskin.Ifcontactoccurs,immediatelywashthoroughlywith
soapandwater.Ifliquidleakingfromabatterypackcomesintocontactwithyoureyes,immediatelyush
thoroughlywithwaterandseeadoctor.
Toavoidbatteryleakage:
• Donotexposebatterytoexcessivephysicalshock,vibration,orliquids.
• Donotdisassemble,attempttorepairordeformthebattery.
• Donotdisposeofbatterypackinare.
• Donottouchtheterminalsofthebattery,orcauseashortbetweentheterminalswithametalobject.
• Donotpeelordamagethebatterylabel.
REV–E
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THIS GAME CARD WILL WORK
ONLY WITH THE NINTENDO DS
TM
VIDEO GAME SYSTEM.
©1996–2008 HAL Laboratory, Inc./Nintendo. TM, ® and the Nintendo DS logo are
trademarks of Nintendo. © 2008 Nintendo. All rights reserved.
NEED HELP PLAYING A GAME?
Recorded tips for many titles are available on Nintendo’s Power Line at
(425) 885-7529. This may be a long-distance call, so please ask permission
from whoever pays the phone bill.
If the information you need is not on the Power Line, you may want to try
using your favourite Internet search engine to find tips for the game you
are playing. Some helpful words to include in the search, along with the
game’s title, are: “walk through,” “FAQ,” “codes,” and “tips.”


*In this manual, we will use red to indicate
that a screenshot is of the top screen, and
blue to indicate that a screenshot is of the
bottom screen.
Starting the Game .................... 6
How to Play ..................................10
Using Copy Abilities .................14
Cooperating with Helpers .......16
Basic Rules ..................................19
Game Modes................................22
Sub-Games ..................................27
Group Sub-Games .....................28
2-Player Spring Breeze ...........29
DS Wireless Connection .........30
Manuel en français ....................36
Our main character is a gourmet
who uses his big mouth to inhale
and swallow most anything. He
goes on adventures far and wide
to protect the peace of Pop Star.

Wireless DS
Single-Card
Download Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER
GAMES DOWNLOADED FROM ONE GAME CARD.
Wireless DS
Multi-Card
Play
THIS GAME ALLOWS WIRELESS MULTIPLAYER
GAMES WITH EACH DS SYSTEM CONTAINING
A SEPARATE GAME CARD.
1- 4
1- 4
5
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

1. When you turn your DS on, you should see the
screen on the right. Please read through the
information and tap the bottom screen to continue.
2. When you tap the Kirby Super Star Ultra panel on
the DS Menu Screen, you will watch the opening
of the game.
* If you have changed the settings on your Nintendo DS
to start games automatically, you do not need to do this
step. Please see your Nintendo DS Instruction Booklet for
more information.
3. When the title screen appears, tap the bottom
screen or press
or . Then choose a file
on the file-selection screen. From this screen, you
can also choose the options of Group Sub-Games
and 2-P Spring Breeze.
Make sure that the power on your Nintendo DS is off, then insert the Kirby Super Star
Ultra Game Card firmly into your DS.
Once you’ve selected a file, select the number of players. In
2-P Adventure, P1 controls Kirby while P2 controls the Helper.
p. 16
2-P Adventure
When choosing 2-P Adventure, you will need to establish a
wireless connection between P1 (parent) and P2 (child). P1
should choose Create Room and wait for P2. P2 must choose
Enter Room and select a room to enter. Once P2 has entered
the room, P1 should choose
. P1 must also choose a
game mode next.
* Please read
p. 30-31
carefully before initiating a Nintendo DS
wireless connection.
When you clear a stage or a game mode, data will automatically be saved to your
file. To continue a saved game, you must choose the Continue option within a
given game modeuse
to place the cursor over the Continue panel and select
a stage to play. However, you can only save at a save point in The Great Cave
Offensive.
p. 24


6
7
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
Game Name
When you’ve previously cleared a game,
you will see a
displayed here.
Results
You’ll see your high score
and any treasures you’ve
collected displayed here.
Once you’ve chosen the number of players, you will proceed to the corkboard. Please
choose a game, sub-game, or sub-menu. When you highlight a game on the corkboard
that will require you to tap the bottom screen during play, you will see a
on the
top screen.
Games
p. 22-26
*At first, you’ll only be able to
select Spring Breeze, but as
you begin to progress through
the game, you’ll unlock more
games.
Difficulty
The more
you see, the
harder a game will be.
Sub-Menus
Sub-Games p. 27
Game Mode Explanation
Tap the icons on the lower right of the corkboard to change settings, watch
movies, or listen to sounds. You will be able to unlock the Sound Test room as
you play through the game.
Theatre
You can view any of the movies you’ve previously seen in a game hereyour
list of movies will grow as you clear more games. Press any button during movie
playback to skip to the end.
Options
You can use Sound Settings to change between surround, stereo, mono, and
you can use the Beginners Show to learn how to play each of the games. Use
Erase File to delete old save data and start over.
*You can also erase all files by simultaneously holding down , , , , ,
and
as the game starts up.
*Erased files cannot be restored, so please be careful.
Sound Test
You can listen to music and sounds from the
game hereyour list of sounds will grow as you
clear games. Tap
or use to select
songs and sounds. Tap the panel in the middle or
press
to play.

8
9
66661A_DS_KirbySSUltra_Man_Cdn.indd 8-9 08.8.27 1:07:18 PM
*Tap the bottom screen
to choose items from
the menu. You can also
tap
to cancel and
return to the previous
screen.



You will use the touch (bottom) screen as well as the buttons when you play this
game. Please see
p. 11-13
for basic rules.
Top Screen
L Button
: Control Pad
Select an item
Bottom Screen
(Touch Screen)
START
Confirm
Pause
p. 20
SELECT
Y Button
A Button
Confirm
X Button
B Button
Cancel
*When playing with a Nintendo DS, please refer to your DS Instruction Booklet.
*Press , , , and simultaneously to return to the title screen.
*You can close your DS at any time to enter Sleep Mode and conserve battery power. Simply open
the DS to resume your game.

or
or
Walk
Dash
Guard
Crouch Slide
Enter a door. Use a ladder.
*You may be able
to pass through
some floors with a
crouch jump.
R Button
Tap twice
quickly
in the direction
you want to go.
10
11
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or


or
(Repeatedly)
or
or
Swim
Swim through the water. Press
the A or Y Button to float upward.
Shoot water
Attack foes with water
shot from your mouth.
Jump
Jump into the air.
Hover
Move through the
air with multiple
midair jumps.
Shoot air
Attack by exhaling air
(Kirby will fall).


Use a Copy Ability
Swallow foes to copy them
p. 14-15
. You can get rid of a
Copy Ability by pressing
.
Inhale
Inhale foes and blocks.
Spit
Turn inhaled objects into
stars and shoot them out.
Swallow
Swallow things you’ve inhaled.
Create/Return a Helper
When
y
ou create a Helper
p. 16-17
, it will help
you fight.
12
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

Kirby’s special talent is copying the abilities of his enemies. Using copied enemy
abilities will be very helpful as you fight foes and try to clear stages.
Kirby copies the abilities of enemies
he has swallowed. Some of these
copied abilities may change Kirby’s
appearance. Use
and various
other controls to activate Kirby’s
new abilities in each form. Go to the
pause screen to learn more about
your current Copy Ability.
p. 20
Mixing Copy Abilities
When Kirby inhales more than one enemy at a time, he can take on a mix of Copy
Abilities. Kirby’s appearance on the bottom screen will cycle through each ability.
Press
to stop the cycling and use the Copy Ability Kirby stops on.
When Kirby swallows an
enemy he’s inhaled…
He gets a new Copy
Ability! Try using
.

Dropping a Copy Ability
When Kirby takes damage, or when you remove a Copy Ability by
pressing
, the Copy Ability turns into a star and flies away.
You can inhale this star to take back the Copy Ability if you want.
*The Copy Ability star will eventually disappear.

There are many more Copy Abilities than we can introduce here. Among these are
some you can only use a certain number of times, including one-use-only abilities.
After using up these abilities, they will disappear automatically.
Beam
Learn all the
shapes and uses
of this powerful
beam attack.
Ice
Expel icy breath to
freeze your enemies.
Fighter
Defeat your
enemies with
flurries of
punches and kicks.
Cook (one-time use)
Cook all of your
enemies on screen
into recovery items.
14
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

When he copies an ability, Kirby can also create a Helper. The Helper is a loyal ally
who will fight by your side.
When Kirby copies an ability (other
than a one-use ability), you can press
the X Button to create a Helper—
Kirby will lose the Copy Ability. During
a single-player game, the Helper will
be controlled by the computer, and
when there is a second player, P2 will
control the Helper.
*The Helper will disappear when its
health reaches 0. Kirby can then make
a new one.
Grab (Helper Transformation)
When a Helper Touches a Copy Essence Deluxe or an Ability
Item
p. 21
, it can change into a different Helper with
that ability. Also, when a Helper has low health and touches
an enemy, it can change into a different Helper with that
ability. When a Helper transforms, it recovers all health.
When you press
while you have a
Copy Ability…
You create a
Helper with that
same ability.

Face-to-Face
When Kirby or a Helper gets a food item or a Maxim Tomato
p. 21 , they can restore each others health if they touch
soon after grabbing the item by performing Face-to-Face.

When you’re playing a two-player game and Kirby
does one of the things described below, P2 can
press
, , , or to create a Helper they can
control. Controlling a Helper is slightly different from
controlling Kirby in a few ways.
Ability Item


• When Kirby creates a Helper.
• When Kirby has inhaled an enemy.
• When Kirby has a Copy Ability.
Continuous Jump
Use an Ability
Space Jump
Hyper
(repeatedly)
(repeatedly)
Float through the air with many small jumps.
Use your Helper ability.
Turn into a star and warp to Kirby’s location.
Make the Helper disappear.
16
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Normal Beam
When there is a Helper present and Kirby does not
have a copy ability, he can press
to use the
Normal Beam. If this beam hits the Helper, it will
turn into an Ability Item. If Kirby then swallows this
Ability Item, he will regain that ability.
* When Kirby already has a Copy Ability and there is a
Helper present, Kirby can press
to turn his current
Copy Ability into an Ability Item.

There are many varieties of Helpers besides the ones shown here.
Waddle Doo
Bio-Spark
Rocky
Blade Knight


This section explains how to advance in the game, as well as how to view the game
screen and other rules common to each game mode. For more information about
rules specific to each game mode, please see
p. 22-25
.

Control Kirby as he advances through various stages,
overcoming enemies and obstacles. Defeat the boss
at the end of each stage to advance to the next. When
you get hit by enemies or their attacks, you will lose
health. If your health reaches 0 or if you fall into a pit,
you will lose one life and you may need to start again
from the beginning of a stage or your last checkpoint,
so be careful.

When Kirby’s health reaches 0 and he has no
remaining lives, your game will end. You can choose
to continue your game from a certain point by
selecting the option “Continue,” or you can choose
“Quit” to return to the corkboard.
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Press START to display the pause screen. From the
pause menu, you can choose to access a world map
p. 23
or return to the title screen. You can also
change screens by pressing right or left on
to
confirm controls for Kirby and such.


You can see the stage on the upper screen, while the lower screen shows your
health, score, and other information.
Helper’s Ability
Kirby’s Status
Current Copy Abilities
appear here.
Remaining Lives
Current Stage
*This game screen is
from Spring Breeze.
The display may be
different depending on
the game.
Score
Kirby’s Health

There are various items on the stages that Kirby and his Helpers can grab for
different effects. There are also some objects that require a special action to move
or interact with. This page will introduce you to some of each.

Food
Items
Recovers some health.
Maxim
Tomato
Recovers all health.
1UP
Increases Kirby’s
remaining lives by one.
Candy
Makes Kirby invincible for
a short time.
Copy
Essence
Deluxe
Gives Kirby a new
Copy Ability.
Ability
Item
Gives Kirby a new Copy
Ability when swallowed.
*There are various kinds of Food Items, Copy Essence Deluxes, and Ability Items.

Star Block
Attack or swallow these to
get them out of your way.
Bomb
Block
These explode when
hit, causing damage to
everything around them.
Stake
You can use a certain ability
to pound these down.
Rope
You can use a certain
ability to cut these.
Cannon
Try lighting the fuse nearby
and getting inside…
Elevator
Get on and press up or
down on the : Control
Pad to move.
Switch
Touch or attack this switch
to activate it.
Warp Star
Get on this star to ride it
to another location.
Helper’s Health
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
There is a goal game at the end of every stage in
Dyna Blade. Press
, , , or when the gauge
is full to send Kirby shooting out of the cannon. You
will receive a reward based on how far he flies.



This game is something of a “games omnibus,” where you choose the game you want
to play from the corkboard. Here we will discuss some of the rules and features of
the various games.
There are lots of games in Kirby Super Star Ultra, so you can enjoy lots of different
stories and adventures. The goals and rules of each game vary slightly, so pay
close attention to this section.

Adventure through four stages as you try to
recover all of the food stolen by King Dedede.
This is a basic game mode with simple rules
for new gamers. This is the only game mode
you can play at first.

Set out on an epic journey to stop the giant, monstrous bird Dyna Blade from
destroying all of the crops. This game mode features a world map and the ability to
select stages.
World Map
Move Kirby using and press to select a stage. Cleared stages will display a .
Extra Stage
Fulfilling certain
conditions opens this
stage, where you can
grab one of many Copy
Abilities.
Enemy Stages
As you move around on
the world map, you will
have to fight enemies if
you touch them.
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
You can only save this game at predetermined save points.
You will be asked whether you want to save at each save
point, so just choose “Yes” to save your game.

Explore an ancient cave and recover the 60 treasures hidden
there, then make it back to the surface safely. Think of the
value of each treasure in gold as your score.
*Enter the pause screen
p. 20
to display the treasures you’ve
found and tap each one to confirm their names and values.

About Treasure Chests
Kirby’s Current Position
Treasures Collected
Treasures come in chests like the one seen here. Stand near them and
press up on
to open them.

There are two ways to play this game.
In Grand Prix, you will race against King
Dedede. Run through the course and
collect food as quickly as you can. Your
score is determined by the amount of
food you gather and how many more
times you reach goal lines before your
opponent. In Time Attack, you will choose
a course and race through it alone to try
and get the best time possible.
Infiltrate the flying battleship Halberd to
foil the ambitions of the masked warrior
Meta Knight. This mode has a time limit,
and if the time runs out, you will lose
a life.
Goal Lines
Reached First
# of Food Items
Grabbed
Previous Wins
and Losses
High Score
Racer’s
Positions
Time Remaining
Kirby’s Current
Position
Halberd Endurance
This will change over the course of your adventure.
*In this game, P2 will play as a second, yellow Kirby.
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Move Kirby with , and press when hovering over
a planet to enter that stage. You can start on any stage
in this game.
In Milky Way Wishes, you generally
can’t get abilities from enemies by
swallowing them. In order to get a
Copy Ability, you will have to find
and touch a Copy Essence Deluxe.
Once you have found a Copy Essence
Deluxe, you can choose it at any time
by tapping it on the lower screen.
You can choose several sub-games from the corkboard, each one featuring simple,
fun rules that use the touch screen.
Once you have chosen a sub-game to play from the corkboard, decide on a level
(difficulty) to start playing. When the game ends, please choose Continue or Quit.
*You can confirm your list of obtained Copy Essences
Deluxe on the pause screen.
p. 20

World Map
In order to stop the serious fighting between the sun and the moon, you will need
to visit many planets and summon a comet. This game has slightly different rules
concerning Copy Abilities, so pay close attention.
About Copy Abilities
Copy Essence
Deluxe
Usable Copy Abilities
Scroll through the Copy
Abilities by tapping
. Tap one of the icons in
the center to choose a
Copy Ability.



Kirby Card Swipe
Be the first to tap
the card on the
bottom screen that
matches the card
appearing on the
top screen. The
first to three wins.
Kirby on the Draw
Tap the targets to
shoot them, (you
lose points for
shooting bombs).
Tap the bar at the
bottom of the
screen to reload
when you’re out
of ammo.
Snack Tracks
Eat as much
of the food
coming down
the conveyor
belt as you can.
Tap bombs,
caterpillars, and
rocks to get them
out of the way.
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Up to four people can play sub-games
p. 27
via a wireless connection. Child
units can participate even if they do not have a Game Card.
*Please read
p. 30-31
carefully before establishing a wireless connection.
2-Player Spring Breeze uses DS wireless connections to allow another player
(even without a Game Card) to play along in game of Spring Breeze.
p. 22



P1 (parent) Directions
Choose Group Sub-Games from the file-selection screen,
then choose Create Room and wait. When you select
, download will begin. When the download ends,
you can choose the type of sub-game and the level.
P2 (child) Directions
If you have a Game Card inserted, choose Enter Room
and enter P1’s room. If you do not have a Game Card,
you will need to download the game from the DS Menu
Screen
p. 31
. Then you just have to wait for P1 to
start a game.



P1 (parent) Directions
Choose 2-P Spring Breeze from the file-selection screen,
create a room, and wait for P2. Select
to begin
the download.
P2 (child) Directions
Begin the download from the DS Menu Screen, and wait for P1 to start a game.
*You will lose progress in 2-P Spring Breeze when you turn off the power.
In 2-P Spring Breeze, the game screen will not appear on P2’s DS. P2 must look at
P1’s DS to control the Helper.
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This section explains how to establish the link for local wireless play.
This section explains how to establish the link for DS Download Play.

Nintendo DS Systems ............................. One for each player
Kirby Super Star Ultra Game Cards ........ One for each player
Steps
1. Make sure that all DS systems are turned off, then insert a Kirby Super Star Ultra
Game Card into each system.
2. Turn on the power of all the systems. The DS Menu Screen will appear.
3. Touch the “Kirby Super Star Ultra” panel.
4. Now follow the instructions on
p. 28
.



Nintendo DS Systems ............................. One for each player
Kirby Super Star Ultra Game Cards ........ One
Steps for the Host
1. Make sure all DS systems are turned off, then insert the
Kirby Super Star Ultra Game Card into the system.
2. Turn on the power of all game systems. The DS Menu
Screen will appear.
3. Tap the Kirby Super Star Ultra panel.
4. Follow the instructions on
p. 29
.


Steps for the Guest
1. Turn on the power of all game systems. The DS Menu
Screen will appear.
2. Tap the DS Download Play panel. The game-selection
screen will appear.
3. Tap the Kirby Super Star Ultra panel. The game-confirmation
screen will appear.
4. When the correct software appears, select “Yes.” Player 1
will start the download process.
5. Follow the instructions on
p. 29
.
Game-Selection
Screen
Game-Confirmation
Screen
If the connection fails, follow the directions on screen
to return to the title screen. If you do not have a Game
Card inserted, you will have to shut off the power.

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

WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at support.nintendo.com or call
our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over
the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free from defects in material and
workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo
will repair or replace the defective hardware product or component, free of charge.* The original purchaser is entitled to this warranty only if the date
of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was purchased within the last
12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for
a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period,
Nintendo will repair or replace the defective product, free of charge.*
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair
or replacement options and pricing.*
* In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo.
Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT
LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES
(INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES
UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL
NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME
STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO
THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
REV–Q
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



34
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AVERTISSEMENT - Blessures dues aux mouvements
répétitifs et tension oculaire
Aprèsquelquesheures,lesjeuxvidéopeuventirriterlesmuscles,lespoignets,lapeauoulesyeux.Veuillezsuivreles
instructionssuivantesand’éviterdesproblèmestelsquelatendinite,lesyndromedutunnelcarpien,l’irritationdela
peauoulatensionoculaire:
• Évitezlespériodestroplonguesdejeu.Ilestrecommandéauxparentsdes’assurerqueleursenfantsjouentpendant
despériodesadéquates.
• Mêmesivousnecroyezpasenavoirbesoin,faitesunepausede10à15minutesàchaqueheuredejeu.
• Quandvousutilisezlestylus,neleserrezpastropfortetn’appuyezpasexcessivementsurl’écran,cequipeutcauser
fatigueetinconfort.
• Sivouséprouvezfatigueoudouleurauniveaudesmains,despoignets,desbrasoudesyeux,cessezdejoueret
reposez-vouspendantquelquesheuresavantdejouerdenouveau.
• Siladouleurpersistelorsquevousreprenezlejeu,arrêtezdejoueretconsultezvotremédecin.
AVERTISSEMENT - Écoulement de l’acide de la batterie
LeNintendoDScontientunebatterieaulithium-ion.L’écoulementd’ingrédientscontenusdanslabatterieoules
élémentscombustiblesdesingrédientspeuventcauserdesblessurespersonnellesetendommagervotreNintendo
DS.Danslecasd’unécoulementdelabatterie,évitertoutcontactaveclapeau.Dansuncasdecontact,lavezl’aire
contaminéeavecdel’eausavonneuse.Danslecasdecontactaveclesyeux,rincezabondammentàl’eauclaireet
voyezunmédecin.Pouréviterl’écoulementdelabatterie:
• N’exposezpaslabatterieàdesvibrationsouàdeschocsexcessifs;tenez-laausec.
• Netentezpasdedémonter,deréparer,nidedéformerlabatterie.
• Nedisposezjamaisd’unebatteriedanslesammes.
• Netouchezpasauxpointsdecontactdelabatterie,necausezpasdecourtcircuitenytouchantavecun
objetmétallique.
• Neretirezpas,nin’endommagez,l’étiquettedelabatterie.
Renseignements légaux importants
CejeudeNintendon’estpasconçupouruneutilisationavecdesappareilsnonautorisés.L’utilisation
detelsappareilsannuleravotregarantiedeproduitNintendo.Lacopiedejeuxvidéopourtousles
appareilsdeNintendoestunacteillégaletstrictementinterditparlesloisnationalesetinternationales
surlapropriétéintellectuelle.Lescopiesdesecoursoud’archivesnesontpasautoriséesetnesont
pasnécessairesàlaprotectiondevotrejeu.Lescontrevenantsserontpoursuivisenjustice.
REV–E
AVERTISSEMENT : VEUILLEZ LIRE ATTENTIVEMENT LE MANUEL
SPÉCIFIQUE DE PRÉCAUTIONS COMPRIS AVEC CE PRODUIT,
AVANT D’UTILISER VOTRE APPAREIL NINTENDO
®
, UNE CARTE DE
JEU OU UN ACCESSOIRE. IL CONTIENT DES RENSEIGNEMENTS
IMPORTANTS CONCERNANT LA SANTÉ ET LA SÉCURITÉ.
RENSEIGNEMENTS IMPORTANTS SUR LA SÉCURITÉ — VEUILLEZ
LIRE ATTENTIVEMENT LES AVERTISSEMENTS SUIVANTS AVANT
QUE VOUS OU VOTRE ENFANT NE JOUIEZ À DES JEUX VIDÉO.
AVERTISSEMENT - Danger d’attaque
• Mêmesiellesn’ontjamaisconnudetelsproblèmesauparavant,certainespersonnes(environs1sur4 000)
peuvent,pendantqu’ellesregardentlatélévisionous’amusentavecdesjeuxvidéo,êtrevictimesd’uneattaque
oud’unévanouissementdéclenchépardeslumièresoumotifsclignotants.
• Sivousavezétévictimed’unetelleattaque,d’unepertedeconscienceoudesymptômesreliesàl’épilepsie,
consultezvotremédecinavantdejoueravecdesjeuxvidéo.
• Lesparentsdoiventsurveillerleursenfantspendantquecesderniersjouentavecdesjeuxvidéo.
Arrêtezdejoueretconsultezunmédecin,sivousouvotreenfantprésentezlessymptômessuivants:
convulsions tics oculaires ou musculaires perte de conscience
troubles de la vue mouvements involontaires désorientation
• Pourdiminuerlespossibilitésd’uneattaquependantlejeu:
1.Tenez-vousaussiloinquepossibledel’écran.
2.Jouezsurl’écrandetélévisionlepluspetitdisponible.
3.Nejouezpassivousêtesfatiguéouavezbesoindesommeil.
4.Jouezdansunepiècebienéclairée.
5.Interrompezchaqueheuredejeuparunepausede10à15minutes.
AVERTISSEMENT - Interférence avec les fréquences radio
LeNintendoDSpeutémettredesondesradiopouvantaffecterlefonctionnementd’appareilsélectroniquesrapprochés,
incluantlesstimulateurscardiaques.
• NepasjoueravecleNintendoDSàmoinsde9pouces(22,9cm)d’unstimulateurcardiaque,quandvous
utilisezsacaractéristiquedejeusansl.
• Sivousportezunstimulateurcardiaqueoutoutautremécanismemédicalimplanté,nepasutiliserla
caractéristiquedejeusanslduNintendoDS,avantd’avoird’abordconsultévotremédecinoule
manufacturierdumécanismeimplanté.
• Observeztouslesrèglementsconcernantl’utilisationdesmécanismessansldansdesendroitstelsqueleshôpitaux,
lesaéroportsetàborddesavions.Leurfonctionnementdanscesendroitspeutinterféreravecl’équipementouen
causerlemauvaisfonctionnement,ayantpourrésultatdesblessurescorporellesoudesdommagesmatériels.
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©1996–2008 HAL Laboratory, Inc./Nintendo. TM, ® and the Nintendo DS logo are
trademarks of Nintendo. ©2008 Nintendo. All rights reserved.


*Dans ce manuel, nous utiliserons la
couleur rouge pour indiquer l’écran
du haut et la couleur bleu pour
l’écran tactile du bas.
Commencer .................................40
Comment jouer ...........................44
Utiliser les pouvoirs
de copie ......................................48
Coopération avec
les Helpers ................................50
Règles de base ...........................53
Modes de jeu ................................56
Mini-jeux ........................................61
Mini-jeux multijoueurs ..............62
Mode 2-P Spring Breeze .........63
Connexion DS sans fil ..............64
Notre gourmand personnage
principal aspire et avale
pratiquement tout. Il part à l’aventure
dans de grandes contrées éloignées
pour assurer la paix à Pop Star.

Ce sceau officiel est votre garantie
que le présent produit est agréé
ou manufacturé par Nintendo.
Cherchez-le toujours sur les boîtes
des consoles de jeux vidéo, des
accessoires, des jeux
et d’autres produits
apparentés.
Nintendo n’agrée pas la vente ou l’utilisation de
produits ne portant pas le sceau officiel de Nintendo.
CETTE CARTE DE JEU N’EST
COMPATIBLE QU’AVEC LA CONSOLE
DE JEU VIDÉO NINTENDO DS
TM
.
BESOIN D’AIDE POUR JOUER?
Des conseils enregistrés sont disponibles sur la Power Line de Nintendo
au 425 885-7529. Ce pourrait être un appel interurbain, alors veuillez
demander la permission à la personne responsable du compte de téléphone.
Si l’information que vous recherchez n’est pas offerte sur la Power Line,
vous pouvez utiliser votre moteur de recherche préféré sur Internet pour
trouver des conseils du jeu auquel vous jouez. Quelques mots utiles à
inclure dans votre recherche, ainsi que le nom du jeu, sont : « FAQ »,
« Foire aux questions », « codes » et « conseils ».
Jeu téléchargement
une carte sans fil DS
CE JEU PERMET DE JOUER DES JEUX
EN MODE MULTI TÉLÉCHARGÉS À PARTIR
D’UNE SEULE CARTE.
Jeu multi-cartes
sans fil DS
CE JEU PERMET DE JOUER À PLUSIEURS,
SANS FIL, CHAQUE DS UTILISANT SA
PROPRE CARTE.
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Nintendo 66658A66661A Manuel utilisateur

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